Usage
Action usage documentation.
Sending an action bar 💬
action bar: message; (example: action bar: "&aHello, Steve!";)
Sends an action bar message to the player.
Argument name
Required
Type
Description
message to show (colors available)
chat: message; (example: chat: I did not write this!;)
Chats as the player, as if the player typed and sent the message.
Argument name
Required
Type
Description
Running a console command ⏩
console command: command; (example: console command: experience add @a 5 levels;)
Runs command from the console.
Argument name
Required
Type
Description
command to run, without the leading /
Running a player command ⏩
player command: command; (example: player command: lobby;)
Runs command as the player.
Argument name
Required
Type
Description
command to run, without the leading /
Sending a message 💬
message: message; (example: message: "&aHello, {name}!";)
Sends the player a message.
Argument name
Required
Type
Description
message to send (colors available, <br> for a line break, <center> to center a line)
Sending a title 💬
title: title, subtitle, fade-in, stay, fade-out; (example: title: Title, Subtitle, 0;)
Sends the player a title.
Argument name
Required
Type
Description
title to show (colors available)
subtitle to show (colors available)
Playing a sound 🔊
sound: name, volume, speed; (example: sound: ENTITY_PLAYER_LEVELUP;)
Plays the player a sound.
Argument name
Required
Type
Description
speed, 0.5 is 1/2 speed, 1 is normal and 2 is 2x speed
Playing a note 🎶
note: instrument, tone; (example: note: PIANO, random;)
Plays the player a note.
Argument name
Required
Type
Description
Spawning a particle ⚡
particle: name, count, offset-x, offset-y, offset-z; (example: particle: EXPLOSION_LARGE;)
Spawns a particle at the player's location (visible only to the player).
Argument name
Required
Type
Description
amount of particles to spawn
random offset from player's X location, unavailable on 1.8
random offset from player's Y location, unavailable on 1.8
random offset from player's Z location, unavailable on 1.8
Spawning a firework 🎆
firework: power, effect-type, effect-color, effect-fade-color, effect-flicker, effect-trail; (example: firework: 3, STAR, random, random, yes, yes;)
Spawns a firework at the player's location, visible to everyone online.
Argument name
Required
Type
Description
power of the firework (flight time)
firework effect type (enum)
if the effect should flicker
if the firework should leave a trail behind