Usage
Action usage documentation.
Sending an action bar 💬
action bar: message;
(example: action bar: "&aHello, Steve!";
)
Sends an action bar message to the player.
Argument name | Required | Type | Description |
---|---|---|---|
message | yes | string | message to show (colors available) |
Only available if ProtocolLib is installed.
Chatting 💬
chat: message;
(example: chat: I did not write this!;
)
Chats as the player, as if the player typed and sent the message.
Argument name | Required | Type | Description |
---|---|---|---|
message | yes | string | message to chat |
Running a console command ⏩
console command: command;
(example: console command: experience add @a 5 levels;
)
Runs command from the console.
Argument name | Required | Type | Description |
---|---|---|---|
command | yes | string | command to run, without the leading / |
Running a player command ⏩
player command: command;
(example: player command: lobby;
)
Runs command as the player.
Argument name | Required | Type | Description |
---|---|---|---|
command | yes | string | command to run, without the leading / |
Sending a message 💬
message: message;
(example: message: "&aHello, {name}!";
)
Sends the player a message.
Argument name | Required | Type | Description |
---|---|---|---|
message | yes | string | message to send (colors available, |
Sending a title 💬
title: title, subtitle, fade-in, stay, fade-out;
(example: title: Title, Subtitle, 0;
)
Sends the player a title.
Argument name | Required | Type | Description |
---|---|---|---|
title | yes | string | title to show (colors available) |
subtitle | yes | string | subtitle to show (colors available) |
fade-in | no (default = 20) | integer 0+ | fade-in time in ticks |
stay | no (default = 60) | integer 0+ | stay time in ticks |
fade-out | no (default = 20) | integer 0+ | fade-out time in ticks |
On 1.8 available only if ProtocolLib is installed.
Playing a sound 🔊
sound: name, volume, speed;
(example: sound: ENTITY_PLAYER_LEVELUP;
)
Plays the player a sound.
Argument name | Required | Type | Description |
---|---|---|---|
name | yes | sound (enum) | |
volume | no (default = 1) | double 0+ | volume |
speed | no (default = 1) | double 0.5-2 | speed, 0.5 is 1/2 speed, 1 is normal and 2 is 2x speed |
Playing a note 🎶
note: instrument, tone;
(example: note: PIANO, random;
)
Plays the player a note.
Argument name | Required | Type | Description |
---|---|---|---|
instrument | yes | instrument (enum) | |
tone | yes | integer 0-24 | tone number, see here |
Spawning a particle ⚡
particle: name, count, offset-x, offset-y, offset-z;
(example: particle: EXPLOSION_LARGE;
)
Spawns a particle at the player's location (visible only to the player).
Argument name | Required | Type | Description |
---|---|---|---|
name | yes | particle (enum) | |
count | no (default = 1) | integer 1-32 | amount of particles to spawn |
offset-x | no (default = 0) | double 0+ | random offset from player's X location, unavailable on 1.8 |
offset-y | no (default = 0) | double 0+ | random offset from player's Y location, unavailable on 1.8 |
offset-z | no (default = 0) | double 0+ | random offset from player's Z location, unavailable on 1.8 |
Spawning a firework 🎆
firework: power, effect-type, effect-color, effect-fade-color, effect-flicker, effect-trail;
(example: firework: 3, STAR, random, random, yes, yes;
)
Spawns a firework at the player's location, visible to everyone online.
Argument name | Required | Type | Description |
---|---|---|---|
power | yes | integer 0-128 | power of the firework (flight time) |
effect-type | no (default = BALL) | firework effect type (enum) | |
effect-color | no (default = WHITE) | color | color of the effect |
effect-fade-color | no (default = WHITE) | color | fade color of the effect |
effect-flicker | no (default = false) | boolean | if the effect should flicker |
effect-trail | no (default = false) | boolean | if the firework should leave a trail behind |
Last updated